skull_bearer: (Default)
Maybe I'll do up Temur's chapter as a prologue and then write a ton of Kuen's? Kuen is a lot more fun and a lot more fleshed out than Temur. Maybe do a back and forth thing like in AIoM (really need to get back to that too). I always leave things too late. I need a cure for procrastication.
skull_bearer: (Default)
Maybe I'll do up Temur's chapter as a prologue and then write a ton of Kuen's? Kuen is a lot more fun and a lot more fleshed out than Temur. Maybe do a back and forth thing like in AIoM (really need to get back to that too). I always leave things too late. I need a cure for procrastication.
skull_bearer: (Default)
My first attempt at a book was Tales of the Dark Wyrm, which I wrote when I was 14-16 and which had about twenty different plots (and a few actually good ideas, surprisingly) and ran for about 300 increasingly grubby pages of A4 and over six maps. I've still got it somewhere in a folder.

And you know what? I think I'll write Enshule in the same way. It's got a plot, which is more that Tales did, but it's so fuzzy I suspect the details will change a lot. Finally wrote up the beginning, where our story opens iin a bustling market street, and an clash between our hero, main character, one of our protagonists' family and the main villain of the piece, She of the Falcon, a charismatic religious leader. It stands to establish characters (more Falcon's than Temur's, really), and set up the coming clash between the hungry people and their Face leaders, and the ruling nobility and Secrate.

I'm seeing a bit of a trend with my stories these days:
  • Two main characters, from opposing sides.
  • One of them will be smoking hot, the other will be sort of military.
  • Both sides will come to understand the other.
  • Bad guys are in some way blinded to seeing other POVs (Schwartz out of hate, Falcon of fantasism).
  • Other plots will be sort-of incidental (AIoM has about half a dozen minor ones, Enshule has less of a plot and more a sense of direction).
  • Killing people is bad. Full stop. I don't care your reason.
  • The aim is the mitigate or stop some form of large scale killing (Enshule will be rather more successful at that than AIoM).
  • Enshule is totally a way to make up for having NO FEMALE CHARACTERS in AIoM (seriously, how could I get them in? The fucking place's gender segregated and it wouldn't really work gender-switched).
  • Moral of AIoM: The circle of violence doesn't do anyone any favours, because we're all so painfully human.
  • Moral of Enshule: Don't start wars on 'maybes'.
And a few notes to remember for the future:

Klell priestesses: The Faces.
Klell Temples: The Facets.
Klell prayer: Seven times a day, facing the sun (yes, the Islam parallel is deliberate).
Klell governing body: The Sacrate.
Klell nobles: The Shlay (Shlay Kelau, etc).
Klell Goddess: She of a Thousand Faces.
skull_bearer: (Default)
My first attempt at a book was Tales of the Dark Wyrm, which I wrote when I was 14-16 and which had about twenty different plots (and a few actually good ideas, surprisingly) and ran for about 300 increasingly grubby pages of A4 and over six maps. I've still got it somewhere in a folder.

And you know what? I think I'll write Enshule in the same way. It's got a plot, which is more that Tales did, but it's so fuzzy I suspect the details will change a lot. Finally wrote up the beginning, where our story opens iin a bustling market street, and an clash between our hero, main character, one of our protagonists' family and the main villain of the piece, She of the Falcon, a charismatic religious leader. It stands to establish characters (more Falcon's than Temur's, really), and set up the coming clash between the hungry people and their Face leaders, and the ruling nobility and Secrate.

I'm seeing a bit of a trend with my stories these days:
  • Two main characters, from opposing sides.
  • One of them will be smoking hot, the other will be sort of military.
  • Both sides will come to understand the other.
  • Bad guys are in some way blinded to seeing other POVs (Schwartz out of hate, Falcon of fantasism).
  • Other plots will be sort-of incidental (AIoM has about half a dozen minor ones, Enshule has less of a plot and more a sense of direction).
  • Killing people is bad. Full stop. I don't care your reason.
  • The aim is the mitigate or stop some form of large scale killing (Enshule will be rather more successful at that than AIoM).
  • Enshule is totally a way to make up for having NO FEMALE CHARACTERS in AIoM (seriously, how could I get them in? The fucking place's gender segregated and it wouldn't really work gender-switched).
  • Moral of AIoM: The circle of violence doesn't do anyone any favours, because we're all so painfully human.
  • Moral of Enshule: Don't start wars on 'maybes'.
And a few notes to remember for the future:

Klell priestesses: The Faces.
Klell Temples: The Facets.
Klell prayer: Seven times a day, facing the sun (yes, the Islam parallel is deliberate).
Klell governing body: The Sacrate.
Klell nobles: The Shlay (Shlay Kelau, etc).
Klell Goddess: She of a Thousand Faces.
skull_bearer: (Default)
Which is the tentative title for fantasy epic. Still happily juggling characters and settings, although I am getting a sense that my characters are something of a backlash against ancient China, which is kinda stupid as I don't think ancient China cares.

So far, trying to keep boy-as-girl character (who has tentatively accepted the name Temur) from turning into complete woobie. Will be playing them in friend's new WoD game to prompt character development (it was that or Mirek, ok? And you couldn't pry Mirek out of Mass Effect with a crowbar).
Tough female barbarian made a complete u-turn and decided she wasn't one after all. She is a peasant girl whose parents scrimped and saved and sent her to get an education disguised as a boy. She went to military academy and graduated with flying colours. Her gender eventually came out but by that time her principality was under wizard control, and the mages really wanted good officers and didn't care too much about gender. Now that the war's over she's not too sure what to do, she's being passed over as old prejudices reassert themsleves, and she doesn't want to home yet. So she goes mercenary and heads to the south, where due to proximity to the Klell (matriachal Islam country) they don't much care for gender. She really needs a name.

Then something happens. Not sure what yet, but I think it's something to do with the Klell religious leadership, who believe Enshule's magic use is destructive to the world and might well be right, and are trying to spur a war between the two countries (Enshule is highly militarised, but weakened from a decades-long civil war, while the Klell are less organised but if pushed could probably win, although at a hideous cost). And then it's up to Our Heroes to reveal the evil(?) plot and... frankly, most of this is way in the air.

My Elric-wannabe (who has firmly decided on the name Marklaus, which is fucking stupid in a China/Middle East analogy but proof my German class is having an effect) has to fit in there at some point. Maybe I need to fiddle with the geography. Which isn't easy, because I started off with the tectonic plates and moved up from there. I'm glad I did, I wanted to avoid a Middle Earth geographic WTF, and then I decided that magic in this world only worked in places of power close to the gaps in the plates (giving the wizards the perfect excuse for a volcano doom fortress, which they then ruined by deciding to move their HQ to the biggest city for political reasons, boo) and they became really important for stuff other than working out where mountains go.
skull_bearer: (Default)
Which is the tentative title for fantasy epic. Still happily juggling characters and settings, although I am getting a sense that my characters are something of a backlash against ancient China, which is kinda stupid as I don't think ancient China cares.

So far, trying to keep boy-as-girl character (who has tentatively accepted the name Temur) from turning into complete woobie. Will be playing them in friend's new WoD game to prompt character development (it was that or Mirek, ok? And you couldn't pry Mirek out of Mass Effect with a crowbar).
Tough female barbarian made a complete u-turn and decided she wasn't one after all. She is a peasant girl whose parents scrimped and saved and sent her to get an education disguised as a boy. She went to military academy and graduated with flying colours. Her gender eventually came out but by that time her principality was under wizard control, and the mages really wanted good officers and didn't care too much about gender. Now that the war's over she's not too sure what to do, she's being passed over as old prejudices reassert themsleves, and she doesn't want to home yet. So she goes mercenary and heads to the south, where due to proximity to the Klell (matriachal Islam country) they don't much care for gender. She really needs a name.

Then something happens. Not sure what yet, but I think it's something to do with the Klell religious leadership, who believe Enshule's magic use is destructive to the world and might well be right, and are trying to spur a war between the two countries (Enshule is highly militarised, but weakened from a decades-long civil war, while the Klell are less organised but if pushed could probably win, although at a hideous cost). And then it's up to Our Heroes to reveal the evil(?) plot and... frankly, most of this is way in the air.

My Elric-wannabe (who has firmly decided on the name Marklaus, which is fucking stupid in a China/Middle East analogy but proof my German class is having an effect) has to fit in there at some point. Maybe I need to fiddle with the geography. Which isn't easy, because I started off with the tectonic plates and moved up from there. I'm glad I did, I wanted to avoid a Middle Earth geographic WTF, and then I decided that magic in this world only worked in places of power close to the gaps in the plates (giving the wizards the perfect excuse for a volcano doom fortress, which they then ruined by deciding to move their HQ to the biggest city for political reasons, boo) and they became really important for stuff other than working out where mountains go.
skull_bearer: (Default)
"Mages with hands bloody from tearing out living stones from the Earth, trembling like copper rods in a thunderstorm."

Trying a magic system which runs on a ley-line basis, with wizards as living dowsing rods. It's wierd, but I'm starting to like it.
skull_bearer: (Default)
"Mages with hands bloody from tearing out living stones from the Earth, trembling like copper rods in a thunderstorm."

Trying a magic system which runs on a ley-line basis, with wizards as living dowsing rods. It's wierd, but I'm starting to like it.
skull_bearer: (Default)
Now I only have 2 chapters left of AIoM to write, I'm starting to wonder what I'll do next. I've had a few ideas bouncing around, some sci-fi, some fantasty, even a sequel to AIoM. I think it'll be the fantasy I'll go for next, for two reasons, first, as much as I love Mirek and Johannes, I'd like to hang around with some others for a while, and secondly, with my acceptance into Royal Holloway, I'll probably have enough Holocaust stuff to fill the Olympia stadium, and will want something else.
Cut for weirdness and possible I&E spoilers )
skull_bearer: (Default)
Now I only have 2 chapters left of AIoM to write, I'm starting to wonder what I'll do next. I've had a few ideas bouncing around, some sci-fi, some fantasty, even a sequel to AIoM. I think it'll be the fantasy I'll go for next, for two reasons, first, as much as I love Mirek and Johannes, I'd like to hang around with some others for a while, and secondly, with my acceptance into Royal Holloway, I'll probably have enough Holocaust stuff to fill the Olympia stadium, and will want something else.
Cut for weirdness and possible I&E spoilers )

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