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bigwinged replied to your post: OC questions for Nate
I love that you made a survivor whose life is better after the war than it was before.
Thank you! I love Nate and it was fun to explore the darker side of a 50s themed pre war world. It also worked really well in terms of gameplay.
Fallout 4 has a bit of a problem with what’s popularly called ‘ludo-narrative dissidence’. Basically, the game is telling you one thing but is asking you to play in exactly the opposite, for example games that whine about violence being bad as you mow down hoards of nameless bad guys.
In Fallout, the game is constantly telling you how badly you want to find Shaun, while endlessly tempting you to do anything but find Shaun. Nate was a way to say ‘fuck it, I’m making a better narrative’. Nate tossed Shaun out of the window and cheerfully skipped off to explore and shoot deathclaws with Nick.

bigwinged replied to your post: OC questions for Nate
I love that you made a survivor whose life is better after the war than it was before.
Thank you! I love Nate and it was fun to explore the darker side of a 50s themed pre war world. It also worked really well in terms of gameplay.
Fallout 4 has a bit of a problem with what’s popularly called ‘ludo-narrative dissidence’. Basically, the game is telling you one thing but is asking you to play in exactly the opposite, for example games that whine about violence being bad as you mow down hoards of nameless bad guys.
In Fallout, the game is constantly telling you how badly you want to find Shaun, while endlessly tempting you to do anything but find Shaun. Nate was a way to say ‘fuck it, I’m making a better narrative’. Nate tossed Shaun out of the window and cheerfully skipped off to explore and shoot deathclaws with Nick.
